promotional bannermobile promotional banner

CityWorld

CityWorld
<p>Now unfinished buildings may have a crane on them</p>

Now unfinished buildings may have a crane on them

<p>Latest bunkers</p>

Latest bunkers

<p>Roundabouts for v0.5</p>

Roundabouts for v0.5

<p>Latest skyland</p>

Latest skyland

<p>New buildings and parks coming in v0.5</p>

New buildings and parks coming in v0.5

<p>I forgot what went wrong but wrong it went</p>

I forgot what went wrong but wrong it went

<p>v0.2: Now with a bit of color, basement and stairs... still no doors though. Still much to do!</p>

v0.2: Now with a bit of color, basement and stairs... still no doors though. Still much to do!

<p>Floating CityWorld</p>

Floating CityWorld

<p>Smile Max!</p>

Smile Max!

<p>These are the small ones, go digging to find the bigger ones</p>

These are the small ones, go digging to find the bigger ones

<p>So that is what holds it up!</p>

So that is what holds it up!

<p>Yep, there it is</p>

Yep, there it is

<p>and it looks almost like the old days</p>

and it looks almost like the old days

<p>I am getting a little happier with the road/bridge logic. Mind you every now and then bridges cross each other.. and that is just wrong. I know how to fix it but it seems way to heavy handed. </p>

I am getting a little happier with the road/bridge logic. Mind you every now and then bridges cross each other.. and that is just wrong. I know how to fix it but it seems way to heavy handed.

<p>Latest Farms</p>

Latest Farms

<p>The new beauty shot</p>

The new beauty shot

<p>Boxes of books</p>

Boxes of books

<p>Latest Decay</p>

Latest Decay

<p>v0.7 plat distribution SkyHigh test run (via WellWorld)</p>

v0.7 plat distribution SkyHigh test run (via WellWorld)

<p>Anyone know what this is?</p>

Anyone know what this is?

<p>The normal world</p>

The normal world

<p>Some odd shaped buildings start to appear</p>

Some odd shaped buildings start to appear

<p>Finally getting around to making fancier roofs</p>

Finally getting around to making fancier roofs

<p>Global warming's rising sea levels has caused a bit of a problem for the world.</p>

Global warming's rising sea levels has caused a bit of a problem for the world.

<p>Empty warehouse</p>

Empty warehouse

<p>Imagine Phoenix Arizona after a REALLY bad sandstorm. <span class="emote emote-sad" title="Sad">:-(</span></p>

Imagine Phoenix Arizona after a REALLY bad sandstorm. :-(

<p>Plumbing maze (just below the street and just above the sewer layer)</p>

Plumbing maze (just below the street and just above the sewer layer)

<p>Yep there is even water in them</p>

Yep there is even water in them

<p>Sewers and vaults exposed and shown from above</p>

Sewers and vaults exposed and shown from above

<p>Global cooling's giant snow storms has caused a bit of a problem for the world.</p>

Global cooling's giant snow storms has caused a bit of a problem for the world.

<p>Rings within rings</p>

Rings within rings

<p>Latest SnowDunes</p>

Latest SnowDunes

<p>Added some partially built buildings for fun</p>

Added some partially built buildings for fun

<p>Nice warm wool roads</p>

Nice warm wool roads

<p>Picture from the older WorldEdit Fab script</p>

Picture from the older WorldEdit Fab script

<p>Now with Nether</p>

Now with Nether

<p>It looks so simple when you look at it this way!</p>

It looks so simple when you look at it this way!

<p>While figuring out a better way to do roads... giant sheep attacked the city!</p>

While figuring out a better way to do roads... giant sheep attacked the city!

<p>Another beauty shot</p>

Another beauty shot

<p>Parks, Farms, Forests, Neighborhoods all work (well the house don't have doors yet)</p>

Parks, Farms, Forests, Neighborhoods all work (well the house don't have doors yet)

<p>Still much to do, like "color" back in for one...</p>

Still much to do, like "color" back in for one...

<p>Bring your own torches, it is dark in there!</p>

Bring your own torches, it is dark in there!

<p>Moved the generator over to Conurbation (the testbed version of the new CityWorld... feel free to look it up, it's a real word). </p>

Moved the generator over to Conurbation (the testbed version of the new CityWorld... feel free to look it up, it's a real word).

<p>Waking up from base camp and found a dark ominous wall around us... I wonder what is down that path?</p>

Waking up from base camp and found a dark ominous wall around us... I wonder what is down that path?

<p>Wellworld test run of v0.7 plat distribution attempt</p>

Wellworld test run of v0.7 plat distribution attempt

<p>This is what a mountain with no insides looks like</p>

This is what a mountain with no insides looks like

<p>First public image from WorldEdit/MCEdit schematic pasting</p>

First public image from WorldEdit/MCEdit schematic pasting

<p>Deep in the bowels of the city</p>

Deep in the bowels of the city

<p>An image from Astral</p>

An image from Astral

<p>One of the first test shots of WorldEdit schematics being pasted in real time into CityWorld</p>

One of the first test shots of WorldEdit schematics being pasted in real time into CityWorld

<p>So we climbed the tree and found the world covered in a maze as far as we could see. Getting to the city in the distance could be difficult.</p>

So we climbed the tree and found the world covered in a maze as far as we could see. Getting to the city in the distance could be difficult.

<p>Got rounding to work, now to get stairs working with rounding <span class="emote emote-smile" title="Smile">:-)</span></p>

Got rounding to work, now to get stairs working with rounding :-)

<p>Parks, Farms, Forests, Neighborhoods all work (well the house don't have doors yet)</p>

Parks, Farms, Forests, Neighborhoods all work (well the house don't have doors yet)

<p>Oops</p>

Oops

<p>Buildings will now (from time to time) reach up to the clouds. We really need elevators <span class="emote emote-smile" title="Smile">:-)</span></p>

Buildings will now (from time to time) reach up to the clouds. We really need elevators :-)

<p>Actually this is pretty much what the real world looks like right now</p>

Actually this is pretty much what the real world looks like right now

<p>Buildings and roads from above</p>

Buildings and roads from above

<p>Wow the cities look so small from up here</p>

Wow the cities look so small from up here

<p>Latest SandDunes</p>

Latest SandDunes

<p>These are under most parks</p>

These are under most parks

Description

CityWorld

The great outdoors is all good and fine but sometimes you just want to go to town. Not any town will do, how about one that goes on forever or multiple ones separated by the largest mountains possible in MineCraft. But what is under those mountains? There is an entire world to explore, have fun!

There is a Spigot/Bukkit happy version of CityWorld over at http://www.spigotmc.org/resources/cityworld.2250/. I am not going to be updating the version here on dev.bukkit.com, so go there for the latest.

Version 3.002

CityWorld

More pictures can be found here.

v3.002 (at https://www.spigotmc.org/resources/cityworld.2250/)

  • Now supports Minecraft/Spigot 1.9 (or I think it does) and was tested against PI day build of Spigot
  • Added an option to turn off things like Hot Air Balloons for folks who don't like fun things in the air ;-)
  • Add material lists for astral, bunkers and water towers generation, yes I know there still more to do
  • Reduced the likelihood of Museums, sorry about that
  • Farms now can grow BeetRoots, Yumm!
  • More building and roof styles
  • MAYBE ISSUE: It seems to me that Minecraft/Spigot 1.9 causes CityWorld to generate worlds slower, but I could be wrong
  • Fixed bugs

v3.001 (at https://www.spigotmc.org/resources/cityworld.2250/)

  • Finally got the fossils generating... and Museums :-)
  • Fixed a long standing tree generation bug... and added the occasional dead tree trunk

v3.000 (at https://www.spigotmc.org/resources/cityworld.2250/)

  • The majority of materials used during building generation are now configurable (lists are maintained in the cityworld's yml file)
  • All chest content generation is now configurable (phatloot should still work if you really need it)
  • Road material is now configurable, don't like clay... change it
  • Added new lot types to world (hot air balloons, water towers, park mazes, barns, etc.)
  • Brought over some of the Maze world lots to normal worlds (lumber yards, quarries, camp grounds, etc.)
  • Created a way to invert the range generation logic, now you can generate cities that surround a center of nature instead of the other way around
  • Lots of refactoring and tweaking, world generation will likely change... sorry but it couldn't be helped
  • Fixed a number of bugs that have been bothering me

(For older version info...


Personal note

It has been a while, sorry but my day job continues to be a bit crazy and is pretty much taking up all of my time. In this most recent update CityWorld should now work against 1.8.8 to a large degree. Many things have changed with the latest MineCraft and Spigot/CraftBukkit, I would be surprised if no problems are hiding in here somewhere.


Index of useful info


Heads up!

This plugin really "tests" MineCraft/Bukkit when it comes to complex worlds. In fact when you spawn/teleport into a new CityWorld (or some wildly new location) it takes a while for all of the blocks to generate. This is especially obvious if you are flying around. Once the blocks are generated though everything works just fine. What I recommend is take a tour of your new world and just walk/fly up to each "uninitialized chunk" until everything shows up.

The CityWorld Team

profile avatar
  • 4
    Projects
  • 164.2K
    Downloads
Donate

More from _ForgeUser7385311

  • MaxiWorld project image

    MaxiWorld

    • 7.5K
    • Bukkit Plugins

    MaxiWorld came from a simple question from my kids: What if the blocks were bigger?

    • 7.5K
    • October 7, 2012
    • Bukkit Plugins
    • +2
  • Conurbation project image

    Conurbation

    • 3.7K
    • Bukkit Plugins

    Pseudo-sequel of CityWorld

    • 3.7K
    • March 11, 2012
    • Bukkit Plugins
  • WellWorld project image

    WellWorld

    • 6.1K
    • Bukkit Plugins

    Bringing worlds together

    • 6.1K
    • March 11, 2012
    • Bukkit Plugins
  • MaxiWorld project image

    MaxiWorld

    • 7.5K
    • Bukkit Plugins

    MaxiWorld came from a simple question from my kids: What if the blocks were bigger?

    • 7.5K
    • October 7, 2012
    • Bukkit Plugins
    • +2
  • Conurbation project image

    Conurbation

    • 3.7K
    • Bukkit Plugins

    Pseudo-sequel of CityWorld

    • 3.7K
    • March 11, 2012
    • Bukkit Plugins
  • WellWorld project image

    WellWorld

    • 6.1K
    • Bukkit Plugins

    Bringing worlds together

    • 6.1K
    • March 11, 2012
    • Bukkit Plugins