durcyn

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Heatsink

Heatsink

01 Dec 2011 durcyn Release
Heatsink displays cooldowns using LibCandyBar. The following cooldowns are tracked: - Spells - Spell school groupings - Pet spells - Equipped item - Inventory item - Item proc internal cooldowns

Casualty

29 Nov 2011 vputz Release
This mod doesn't really do anything directly useful; it was just an itch I wanted scratched. A few gamers may remember Bungie's amazing "Myth: The Fallen Lords" back in the mid-90s, which set the bar for small unit fantasy tactical combat (and a wonderful backstory/voiceover "feel" which imho has yet to be matched in any game since). Anyway, one of its well-done (albeit depressing) features was that whenever one of your units died, rather than either glossing over it or dwelling on it, a...

Crybaby

01 Jul 2011 durcyn Release
Crybaby warns when crowd control effects are broken, as well as when Misdirection and Tricks of the Trade are used, with names, hostility coloring, and raid icons. There is a known Blizzard bug which causes certain breaks to not be reported. This bug affects all addons which track such things, not just Crybaby. There is no known workaround, as the combat log events are simply not being generated at all.

Broker_Professions

28 Apr 2011 durcyn Release
Profession launcher objects for any Broker display

CoolAid

27 Apr 2011 durcyn Release
CoolAid displays timers for self, party, and raid interrupt cooldowns, allowing rotations without unnecessary communication.

Broker_TimeToDie

04 Mar 2011 durcyn Release
LDB port of Mecdemort's TimeToDie, with all the cruft removed.

Broker_PVPTimer

14 Oct 2010 durcyn Release
Broker_PVPTimer quite simply displays the time remaining on PVP (including FFA) timers in a LibDataBroker-1.1 feed.

LibTagCompiler-2.0

19 Mar 2009 Phanx Release
LibStub version of TagCompiler-1.0, used in Assessment and Aloft. TagCompiler allows configuration via tags, specifically useful for display components, allowing easy arrangement and modification of said display. Here's the inline documentation, for reference: TextTag:= { Statement } @ RawTag:= RValue @ NumberTag:= RValue @ Statement:= literal | "[" RValue "]" RValue:= Logical Logical:= Relation { "&" | "|" } Relation Relation:= Concat [ ("==" | "=" | ">" | "<" | "<=" | ">=") Concat ]...