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13 Jan 2012 |
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cybermind |
Release |
| Drop-in addon to AtlasLoot that provides the ability to see the spells from all classes and races. This creates a new "Classes" module with separate "Instances" for each class and race. Each class' spells are displayed under separate "Boss" pages for each spellbook tab. Racials are displayed similarly. Browse this data with AtlasLoot the same way you would any dungeon's drops. Most of the data was pulled unedited from Wowhead, so some spell info may be incorrect or even missing (normal... |
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13 Jan 2012 |
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cybermind |
Release |
| What is QuestNoise? This addon plays sounds whenever you make progress on a quest. It plays a different sound for completing the quest, completing only a single objective of the quest, or making progress on an objective. Unlike the other addons I've found that provide the sound feature of GuestGuru, this addon does not require or use LibQuixote (which does many quest-related things that we don't use or need). What does it look like? It's invisible! The only thing this addon does is play the... |
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13 Jan 2012 |
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cybermind |
Release |
| Allows you to create a shiny autocast overlay for macros that control a pet skill. If you have any problem with PetOverlay, please post a comment or email me (my address can be found on the About Me page of my Curse profile). To use, include the following in your macro: #pet skillname Where 'skillname' is the name of a skill, such as #pet Call of the Wild This will add an autocast overlay showing you the status of the 'Call of the Wild' skill. To make a macro act like a normal pet skill... |
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11 Feb 2011 |
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cybermind |
Inactive |
| As of 4.3, DispelBorder's main functionality (borders around dispellable buffs) is built-in to the API so this addon is no longer necessary. In fact, it appears to be providing the functionality in exactly the same way DispelBorder did (returning "true" for the "stealable" flag for certain buffs), so it should theoretically work for any unit-frame addon (much like DispelBorder originally did in Wrath before it was crippled in 4.0). |
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09 Feb 2011 |
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cybermind |
Release |
| Hides the hotkey text on all action buttons. Also now hides the macro name text on all action buttons. If you have any problem with HideHotKeys, please post a comment or email me (my address can be found on the About Me page of my Curse profile). It automatically enables the first time you load it on a character, thus hiding the hotkey text. You can use the /hhk (Hide Hot Key) slash command to toggle it on/off. This setting gets saved per character. Macro name text is still visible by... |