New Mod Categories

It has been remarked on that the current category system is mildly non-specific for Minecraft Mods. So we gave you new specific categories that should help better organize your mods and help end users find what they are looking for.

When editing categories, make sure you change both Primary and Secondary categories. Use Project Management and click on Edit Project. Then go down and use the dropdown menu to select your Primary Category then pick up to 4 Secondary Categories.

The old categories have been moved to Legacy and will be disappearing when the new system is put in place. Currently if you are using a Legacy Category other than Forge or Other users will not be able to sort with that category.

Feel free to comment if you feel a category is missing.

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  • 9 comments
  • Avatar of ColonelHedgehog ColonelHedgehog May 03, 2014 at 19:03 UTC - 3 likes

    "Mini-game" would be good.

    BFAK:90982851,551951b9f8d6db24fcef506f2b30f5b3c52d9c74a9d31977cc060219079f3ccf

  • Avatar of Jadedcat Jadedcat Apr 04, 2014 at 05:40 UTC - 0 likes

    @Kaelten: Go

    Its a growing category, right now I would say there aren't many, but server admins will be searching for them.

  • Avatar of Kaelten Kaelten Apr 03, 2014 at 21:33 UTC - 0 likes

    @SirWilli: Go

    I'd have to ask again about that I mean it seems that almost all mods would fit into Client, and that Server mod might be too thin?

    @Jadedcat: is there a decent amount of Server management tools mods etc?

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  • Avatar of Kaelten Kaelten Apr 03, 2014 at 21:31 UTC - 0 likes

    @JadenWong: Go

    For MC Versions you tie individual files back to game versions. So don't need a category. On Curse.com you're able to filter on mine craft version. And we have some great enhancements planned for that.

    There is a World Gen category, but we just renamed it to that to make it more obvious.

    As far as books/manuals is that really a big enough selection of mods to justify a category?

    Last edited Apr 03, 2014 by Kaelten
  • Avatar of SirWilli SirWilli Apr 03, 2014 at 20:25 UTC - 0 likes

    What about a client/server mod category? So you can see if the mod is only a client mod or if the server needs the mod too.

  • Avatar of Jadedcat Jadedcat Apr 03, 2014 at 19:49 UTC - 1 like

    @kenny1997: Go

    Added.

  • Avatar of Jadedcat Jadedcat Apr 03, 2014 at 19:49 UTC - 0 likes

    @JadenWong: Go

    The tags are one of things we need the new system before they can be implemented. The things you listed are all things that would require some form of tag or checkbox not categories.

  • Avatar of JadenWong JadenWong Apr 03, 2014 at 19:29 UTC - 0 likes

    Hi, here my categorie requests:

    • MC Versions for which the mod works
    • Second Categorie: does the mod add worldgen?
    • Second Categorie: does the mod have a ingame manual?

    btw, categories are useful, but what about add a tags/labels system to the site to categorize mods by its content? (Like: Weapons, Tools, Ores, Dusts, Ingame Manual, GUI, Powersystem, Fluids, Machines, Mobs etc.)

  • Avatar of kenny1997 kenny1997 Apr 03, 2014 at 18:55 UTC - 1 like

    A category for mods that add weapons and tools to the game.

    Last edited Apr 03, 2014 by kenny1997
  • 9 comments

Facts

Date created
Apr 03, 2014
Last updated
Apr 14, 2014

Author