CurseForge Holiday Hours

Posted by Jadedcat Nov 26, 2014 at 04:42 UTC

The CurseForge Team gets a lot of satisfaction from improving our service to mod developers and players. Over the course of the last few months the team has been revamped and schedules shifted to ensure someone on the team is available 24/7. While the team plans to continue to keep this schedule in place, we are fast approaching the holiday season. Here in the states it starts Thurs, Nov 27th with the roasting of a turkey, overeating and spending time with family (whether we want to or not). On the 27th, approval times for files will be partially determined by how annoying our family members are. The faster they are approved, the more likely we are hiding from crazy Aunt Edith or our mother's "When do I get grandchildren" line of questioning. Should our family time be nice, files may take longer than the average to process and approve. On the following day Nov 28th file process times may also be delayed depending how long the food comas last. Dec 2-6 file approval times will be affected by the annual company Christmas dinner and shenanigans involving dragons, elves and water balloons. Dec 24th and 25th will also be slower as again societal norms insist we spend time with family members. Once the annually required family affection and "quality" time has passed, the griffons and dragons will be back at work and regular approval times will recommence.

File processing delays: Nov 27th-28th, Dec 2nd - 6th and Dev 24th - 25th

For problems not related to file processing/approval:

Absolute Emergency (dragons burnt the town, villagers are rioting) private message : CFEmergency Admin

Normal Emergency (gremlins, imps and evil pixies) contact: Support Desk

We will still be watching, but response time will be delayed. Happy Holidays to everyone.

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CurseForge and FTB PAXPrime Community Dinner

Posted by Kaelten Aug 21, 2014 at 18:28 UTC

Attention all CurseForge authors, and other creative types!

Are you in Seattle for PAX Prime? Do you happen to be in the area for other reasons on Saturday August 30th? If so you are coordially invited to dinner and a show on us. We're going to start with dinner at the Triple Door and stay to watch Cards Against Humanity, the Nerdologues, and Improvised Star Trek for an improv show.

Dinner starts at 6:30PM, and the show is slanted to start at 8:00PM. You must be 17+ to attend, 21+ to imbibe alcohol. You're welcome to come hangout with us, the Feed The Beast Crew, and other authors, artists, youtubers, or who ever the cat may drag in...

Space is limited, so you'll have to RSVP by sending a PM using this link. We will confirm reservations as space is available.

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Kerbal Space Program and Curse Join Forces

Posted by Jadedcat May 06, 2014 at 17:53 UTC

Kerbal Space Program, Partner Together
For Updated Modding Community Website

Kerbal Spaceport will now be part of CurseForge modding community

Squad, the developers of the award-winning space agency sim game Kerbal Space Program, announced a partnership with to partner on a new website for Kerbal Spaceport, the host site for the game’s popular modding community.

Starting today, modders will be welcomed to start updating and uploading their KSP game mods to The existing website,, will remain open for modders to transfer their mods to the new site but will no longer be accepting new mods. Players will go to to find Kerbal Space Program mods.

“Modders have helped make Kerbal Space Program a more open, more rewarding game experience for our players,” Squad chief operating officer Adrian Goya said. “Curse is an important partner because their team is passionate and experienced in caring for and growing online game communities, such as our amazing playerbase for Kerbal Space Program.”

"We've got a great platform and a tremendous team that will be supporting the amazing modders for Kerbal Space Program," said Bryan McLemore, Curse's Author Platform Evangelist. "We also expect the millions of gamers who frequent Curse every month to see Kerbal Space Program as a great addition to our existing community."

Kerbal Space Program recently won the 2013 Game Developers Choice Audience Award, which is voted online by gamers from all games nominated, including indie and AAA titles. KerbalSpaceport, the home for KSP mods, has more than 2,000 pieces of user-generated content to allow for players to customize their KSP experience. As part of CurseForge, modders will now have a bigger audience to share their mods and will have the opportunity to participate in ad-generated revenue sharing.

About Squad

Squad is a multimedia marketing agency located in Mexico City and the development studio behind award-winning, independent video game, Kerbal Space Program. Founded by Ezequiel Ayarza and Adrian Goya, Squad offers partners a creative and unique way to tap into the blooming Mexican market with its interactive displays, artistic vision and well-rounded marketing skill set. Squad develops Kerbal Space Program through its early access program, which allows players the opportunity to try the game demo for free or buy the game now, while it’s still in development.

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Minecraft CurseForge Upgrade

Posted by Jadedcat May 02, 2014 at 19:21 UTC

As some of y'all may have noticed we have been changing things on CurseForge in preparation for launching the new Elerium platform. On Thursday May 8th we will be taking the Minecraft section of CurseForge down for 3-5 hours while the new system is magically installed by a team of highly trained griffons. This update will improve the overall look and functionality of CurseForge and put the foundation in place for several of the upcoming features. Most of this change is visual and streamlining the process of creating and managing projects.

Once the foundation is in place and the team of code elves gets some more cookies and milk the next step of the process will be to add new features.

Below is a list of some of the new features the elves are working on in between cookie breaks:

- A true dependency system - so when a mod says "I need xyz mod to be installed with me" the client will know this and go grab the appropriate version for the user
- CI services for mods - who really wants to spend all their time uploading files when they could just build their project and upload it at the same time.
- Support for crowd sourcing localization - don't speak Klingon? That's ok someone does and they might just stop by and give you a translation you can use.
- Eventual Minecraft integration for the upcoming Curse Client. - All the nuts and bolts and magic fairy dust needed to ensure the users can download and install modpacks, texturepacks, mods and worlds without ever visiting the website.

Users will still be able to download from the site during this downtime. However you will not be able to upload any new projects,files or images or access your existing ones while the code griffons do their job. Hopefully all goes smoothly and the rng gods don't strike us with lightning and break things which would of course lead to extending the down time while battle was waged against the forces of darkness. The dev.Bukkit site will not be affected.

Some previews of what the new site will look like:

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Repo Maintenance

Posted by Jadedcat May 01, 2014 at 18:00 UTC

The CurseForge Git HG and SVN repos will be offline for aprox 3-5 hours while the maintenance goblins do some work on the servers and evict some gremlins. Don't panic, normal operating behavior will resume as soon as possible.

Ways to spend your time while waiting:

- Tea
- Cocoa
- get a massage
- go outside, the graphics are incredible
- watch a movie or 2
- try out a new game
- read a book
- look up cat pictures

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