CurseForge and FTB PAXPrime Community Dinner

Posted by Kaelten Aug 21, 2014 at 18:28 UTC

Attention all CurseForge authors, and other creative types!

Are you in Seattle for PAX Prime? Do you happen to be in the area for other reasons on Saturday August 30th? If so you are coordially invited to dinner and a show on us. We're going to start with dinner at the Triple Door and stay to watch Cards Against Humanity, the Nerdologues, and Improvised Star Trek for an improv show.

Dinner starts at 6:30PM, and the show is slanted to start at 8:00PM. You must be 17+ to attend, 21+ to imbibe alcohol. You're welcome to come hangout with us, the Feed The Beast Crew, and other authors, artists, youtubers, or who ever the cat may drag in...

Space is limited, so you'll have to RSVP by sending a PM using this link. We will confirm reservations as space is available.

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Kerbal Space Program and Curse Join Forces

Posted by Jadedcat May 06, 2014 at 17:53 UTC

Kerbal Space Program, Partner Together
For Updated Modding Community Website

Kerbal Spaceport will now be part of CurseForge modding community

Squad, the developers of the award-winning space agency sim game Kerbal Space Program, announced a partnership with to partner on a new website for Kerbal Spaceport, the host site for the game’s popular modding community.

Starting today, modders will be welcomed to start updating and uploading their KSP game mods to The existing website,, will remain open for modders to transfer their mods to the new site but will no longer be accepting new mods. Players will go to to find Kerbal Space Program mods.

“Modders have helped make Kerbal Space Program a more open, more rewarding game experience for our players,” Squad chief operating officer Adrian Goya said. “Curse is an important partner because their team is passionate and experienced in caring for and growing online game communities, such as our amazing playerbase for Kerbal Space Program.”

"We've got a great platform and a tremendous team that will be supporting the amazing modders for Kerbal Space Program," said Bryan McLemore, Curse's Author Platform Evangelist. "We also expect the millions of gamers who frequent Curse every month to see Kerbal Space Program as a great addition to our existing community."

Kerbal Space Program recently won the 2013 Game Developers Choice Audience Award, which is voted online by gamers from all games nominated, including indie and AAA titles. KerbalSpaceport, the home for KSP mods, has more than 2,000 pieces of user-generated content to allow for players to customize their KSP experience. As part of CurseForge, modders will now have a bigger audience to share their mods and will have the opportunity to participate in ad-generated revenue sharing.

About Squad

Squad is a multimedia marketing agency located in Mexico City and the development studio behind award-winning, independent video game, Kerbal Space Program. Founded by Ezequiel Ayarza and Adrian Goya, Squad offers partners a creative and unique way to tap into the blooming Mexican market with its interactive displays, artistic vision and well-rounded marketing skill set. Squad develops Kerbal Space Program through its early access program, which allows players the opportunity to try the game demo for free or buy the game now, while it’s still in development.

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Minecraft CurseForge Upgrade

Posted by Jadedcat May 02, 2014 at 19:21 UTC

As some of y'all may have noticed we have been changing things on CurseForge in preparation for launching the new Elerium platform. On Thursday May 8th we will be taking the Minecraft section of CurseForge down for 3-5 hours while the new system is magically installed by a team of highly trained griffons. This update will improve the overall look and functionality of CurseForge and put the foundation in place for several of the upcoming features. Most of this change is visual and streamlining the process of creating and managing projects.

Once the foundation is in place and the team of code elves gets some more cookies and milk the next step of the process will be to add new features.

Below is a list of some of the new features the elves are working on in between cookie breaks:

- A true dependency system - so when a mod says "I need xyz mod to be installed with me" the client will know this and go grab the appropriate version for the user
- CI services for mods - who really wants to spend all their time uploading files when they could just build their project and upload it at the same time.
- Support for crowd sourcing localization - don't speak Klingon? That's ok someone does and they might just stop by and give you a translation you can use.
- Eventual Minecraft integration for the upcoming Curse Client. - All the nuts and bolts and magic fairy dust needed to ensure the users can download and install modpacks, texturepacks, mods and worlds without ever visiting the website.

Users will still be able to download from the site during this downtime. However you will not be able to upload any new projects,files or images or access your existing ones while the code griffons do their job. Hopefully all goes smoothly and the rng gods don't strike us with lightning and break things which would of course lead to extending the down time while battle was waged against the forces of darkness. The dev.Bukkit site will not be affected.

Some previews of what the new site will look like:

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Repo Maintenance

Posted by Jadedcat May 01, 2014 at 18:00 UTC

The CurseForge Git HG and SVN repos will be offline for aprox 3-5 hours while the maintenance goblins do some work on the servers and evict some gremlins. Don't panic, normal operating behavior will resume as soon as possible.

Ways to spend your time while waiting:

- Tea
- Cocoa
- get a massage
- go outside, the graphics are incredible
- watch a movie or 2
- try out a new game
- read a book
- look up cat pictures

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Preparing for the new System

Posted by Jadedcat Apr 08, 2014 at 21:11 UTC

As we start preparing for the new system (yay new features) we are working on getting mods moved out of the Legacy Categories. Right now if you are in a Legacy Category and not in new categories your mod is harder for the users to find. We are reading through the descriptions of mods that have not been moved to new categories and are putting them in the (hopefully) appropriate category. You can of course edit the categories and change them to where you feel the mod belongs. Please do not pick "World Gen" as it will not be a selectable category in the new system, pick an appropriate sub-category.

While we are doing this we would also like to see mod authors add a default image to any non-api, non-library mod.  This image shows up in the search list and draws more attention to your mod from the users browsing the lists.

Please forgive us if we put your mod somewhere you don't feel it belongs.

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