Posted by Jadedcat Nov 26, 2014 at 04:42 UTC
The CurseForge Team gets a lot of satisfaction from improving our service to mod developers and players. Over the course of the last few months the team has been revamped and schedules shifted to ensure someone on the team is available 24/7. While the team plans to continue to keep this schedule in place, we are fast approaching the holiday season. Here in the states it starts Thurs, Nov 27th with the roasting of a turkey, overeating and spending time with family (whether we want to or not). On the 27th, approval times for files will be partially determined by how annoying our family members are. The faster they are approved, the more likely we are hiding from crazy Aunt Edith or our mother's "When do I get grandchildren" line of questioning. Should our family time be nice, files may take longer than the average to process and approve. On the following day Nov 28th file process times may also be delayed depending how long the food comas last. Dec 2-6 file approval times will be affected by the annual company Christmas dinner and shenanigans involving dragons, elves and water balloons. Dec 24th and 25th will also be slower as again societal norms insist we spend time with family members. Once the annually required family affection and "quality" time has passed, the griffons and dragons will be back at work and regular approval times will recommence.
File processing delays: Nov 27th-28th, Dec 2nd - 6th and Dev 24th - 25th
For problems not related to file processing/approval:
Absolute Emergency (dragons burnt the town, villagers are rioting) private message : CFEmergency Admin
Normal Emergency (gremlins, imps and evil pixies) contact: Support Desk
We will still be watching, but response time will be delayed. Happy Holidays to everyone.
Posted by Kaelten Aug 21, 2014 at 18:28 UTC
Attention all CurseForge authors, and other creative types!
Are you in Seattle for PAX Prime? Do you happen to be in the area for other reasons on Saturday August 30th? If so you are coordially invited to dinner and a show on us. We're going to start with dinner at the Triple Door and stay to watch Cards Against Humanity, the Nerdologues, and Improvised Star Trek for an improv show.
Dinner starts at 6:30PM, and the show is slanted to start at 8:00PM. You must be 17+ to attend, 21+ to imbibe alcohol. You're welcome to come hangout with us, the Feed The Beast Crew, and other authors, artists, youtubers, or who ever the cat may drag in...
Space is limited, so you'll have to RSVP by sending a PM using this link. We will confirm reservations as space is available.
Posted by Jadedcat May 06, 2014 at 17:53 UTC
Kerbal Space Program, Curse.com Partner Together
Squad is a multimedia marketing agency located in Mexico City and the development studio behind award-winning, independent video game, Kerbal Space Program. Founded by Ezequiel Ayarza and Adrian Goya, Squad offers partners a creative and unique way to tap into the blooming Mexican market with its interactive displays, artistic vision and well-rounded marketing skill set. Squad develops Kerbal Space Program through its early access program, which allows players the opportunity to try the game demo for free or buy the game now, while it’s still in development.
Posted by Jadedcat May 02, 2014 at 19:21 UTC
As some of y'all may have noticed we have been changing things on CurseForge in preparation for launching the new Elerium platform. On Thursday May 8th we will be taking the Minecraft section of CurseForge down for 3-5 hours while the new system is magically installed by a team of highly trained griffons. This update will improve the overall look and functionality of CurseForge and put the foundation in place for several of the upcoming features. Most of this change is visual and streamlining the process of creating and managing projects.
Once the foundation is in place and the team of code elves gets some more cookies and milk the next step of the process will be to add new features.
Below is a list of some of the new features the elves are working on in between cookie breaks:
- A true dependency system - so when a mod says "I need xyz mod to be installed with me" the client will know this and go grab the appropriate version for the user
Users will still be able to download from the Curse.com site during this downtime. However you will not be able to upload any new projects,files or images or access your existing ones while the code griffons do their job. Hopefully all goes smoothly and the rng gods don't strike us with lightning and break things which would of course lead to extending the down time while battle was waged against the forces of darkness. The dev.Bukkit site will not be affected.
Some previews of what the new site will look like:
Posted by Jadedcat May 01, 2014 at 18:00 UTC
The CurseForge Git HG and SVN repos will be offline for aprox 3-5 hours while the maintenance goblins do some work on the servers and evict some gremlins. Don't panic, normal operating behavior will resume as soon as possible.
Ways to spend your time while waiting: